OCCULTViews expressed by individual authors and/or sources don't
Let no one be found among you who sacrifices his son or daughter in the fire, who practices divination or sorcery, interprets omens, engages in witchcraft, or casts spells, or who is a medium or spiritist or who consults the dead. Anyone who does these things is detestable to the Lord. Deuteronomy 18:10
The term "occult" comes from the Latin occultus or "hidden." Generally the word is used of secret or mysterious supernatural powers or magical, religious rituals. The word "occult" is used to describe any attempt to gain supernatural power or knowledge apart from the God of the Bible. Generally it refers to witchcraft, Satanism, neo-paganism, or various forms of Psychic discernment (astrology, sťances, palm reading, tarot cards, etc.).
Divination Practices and Occult Games (Source)
Description: Divination is the attempt to predict or control one's future, or to gain access to hidden information (e.g., psychically) by the assessment of various "indicators" (such as the occult meaning of numbers), or use of particular implements (such as the Ouija board). Examples of divinatory methods include interpreting the positions of the heavenly bodies (astrology) or the symbols on cards (tarot), analyzing dreams (dream work) or the flight of birds or liver markings, casting stones or coins or other objects (I Ching), inter≠preting hand markings (palmistry), and seeking information from dowsing rods, idols, or oracles (Ezekiel 21:21). Occult games are not necessarily divinatory; however, they attempt to introduce players to occult philosophy or practice in a fun and exciting manner through playing a "game."
Founder: Varies; some are unknown.
Scientific evaluation: Science cannot evaluate claims to see into the future, although it can test the predictions of diviners. This often reveals fraud or a poor record of divining, or that psychic powers fluctuate greatly under stringent conditions of scientific assess≠ment. This is not to say that these methods are never accurate; to the contrary, their persuasiveness is often found in their divinatory power.
Examples of occult potential: Psychic development, spiritism.
10 Serious Problems With Jesus Calling--Tim Challies
About the occult
A Course In Miracles
"A New Earth"--occult book by Eckhart Tolle--Berit Kjos
The "Bethel Board"-Encounter God With This New Game! (No, it's NOT a Ouija Board, You Religious Pharisee)--Steven Kozar
Bethel & Ben Fitzgerald need to be held accountable as occultists continue to establish deep connections with Bethel & Awakening Conferences--Churchwatch Central
Carl Jung: Psychologist or Sorcerer?--Marsha West
The Christian and Essential Oils: A Few Thoughts--Christine Pack
The Christian, Energetic Medicine, New Age Paranoia--Elliot Miller
Dangerous Spirituality for Teens--Marcia Montenegro
Harry Potter Books--Berit Kjos
Homeopathy, the Occult and Beyond--Marcia Montenegro
Index of Occultism
Interesting Quotes from New Age Sources
Kundalini: Frequently Asked Questions and Selected References--Kurt Kuetzer
Occult Practices In The Churches--Deception In The Church
Our Pagan Children--Peter Jones
The Ouija Board: A doorway to the occult--Book
Rick Warren introduces "The Devil Plan"--Marsha West
Role-Playing Games and Popular Occultism--Berit Kjos
Secret Things Are No Longer Secret--Berit Kjos
A New Mask For An Ancient Secret--Berit Kjos
What do you think about all this Satan Stuff?--Marsha West
Some games have occult terms and activities (casting spells, potions, charms, calling on pagan gods, runes, Tarot, etc.). What the games do is desensitize people to occult practices. Beware because this can cause spiritual and emotional damage. "It is a comment on how far this culture has come that what should be innocent and cheerful games for young girls are instead fraught with evil themes and depictions of what should be scary but are presented as fun, glamorous, or sexy. Doing evil is actually depicted as inviting and/or powerful." --Marcia Montenegro
Occult games - Ouiji Board, Magic the Gathering, Illuminati, Pokemon, Yu-Gi-Oh.
Fantasy role-playing games - Dungeons and Dragons, Fable, Star Wars, Spycraft...more
Second Life--online role playing.
Astrology: The concept that one's future is dependent upon the precise location of the sun, moon and planets at the time of birth.
I Ching: an ancient Chinese oracle book which can be used to foretell the future, answer questions, etc. The practitioner generates a number from 1 to 64 by selecting sticks, or casting dice or coins. The oracle book assigns different meanings to each of the numbers.
Numerology: the practice of assigning a digit to each letter in a person's name, and deriving a series of numbers which have special significance to the person.
Palm reading: foretelling a person's future by the creases in their palm and shape of their fingers.
Runes: a group of from 16 to 31 (typically 26) letters of an ancient Northern European alphabet. The letters are inscribed on small rocks or pieces of paper or (shudder) plastic. A group is cast, and the future foretold from the runes that land inverted and not inverted, as well as from their position.
Scrying: a technique of producing visions of the future by gazing into a crystal ball, black mirror, bowl of water, hot coals from a fire, etc.
Tarot cards: fortune telling through the use of a pack of 78 Tarot cards which can be divided into four suites (wands, cups, pentacles and swords). 5 Each suite has number cards (ace to 10), a king, queen, knight and knave. In addition, there are 22 additional cards which form the greater arcana; they include the Chariot, High Priestess, Juggler, Lovers, Moon, Sun, Strength, Death, Devil, etc. The cards are shuffled; a few are dealt and laid in a specific formation (circle, cross, square, etc.). The cards are interpreted according to their inherent meaning, as modified by the significance of their location.
Teacup reading: foretelling the future by the shapes formed by tea leaves after a cup of tea has been consumed.
Other methods: Future events have been predicted through the use of dice, dominos, dream interpretation, pendulum movements, playing cards, etc.
BIBLE VERSES OPPOSING SORCERY
Exodus 22:18, Leviticus 19:26-26; 19:31; 20:6; Deuteronomy 18:10-11; Isaiah 8:19 and Malachai 3:5.
Occult websites...ENTER AT YOUR OWN RISK!!!
necessarily reflect those of Marsha West
Home Page | Top